Devlog 04


Devlog 4: Keep Pushing Through

Hello everyone!

Last week our prototype didn't get approved for production. We were told that while our idea is clear, the prototype doesn't properly convey it. Which is why we got 1 extra week to polish up our prototype! 
Our points which we need to improve are the following:

1. Player Feedback: let the player know what is going on by (for example) debug printing: "you died!" or "you hit the obstacle!". Also instead of manually having to reset the level whenever you die, make it restart on its own.

2. Properly combine all mechanics: last week the balancing mechanic wasn't properly implemented. We were told to either figure it out asap or drop this mechanic.

3. Camera setup: the camera was still not properly setup last week. it is very important for the camera to be fixed to convey the game.

4. Implementing art visuals: to help sell the idea, implementing art really helps convey the game better.

Art Update: 

Placing the vegetation meshes- (assets from Quaternius)


Adding a water shader-



Adding a clipping plane shader-




Files

GnomeMan'sLand-v0.3.zip 546 MB
41 days ago

Get [Group03]GnomeMan'sLand

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