Devlog 08


Devlog 08

This week in Gnome Man's Land, we kept building momentum, bringing UI art, sound, functionality, and smoother transitions to key gameplay elements. With new UI artwork, camera improvements, sound triggers, and checkpoint systems, the forest feels more immersive than ever.

Programming
One programmer focused on improving the camera system, smoothing out transitions to make movement through the world feel more natural and cinematic. They also implemented a new checkpoint system, now, when your character dies, they’ll respawn at the last reached checkpoint, giving players a more forgiving and seamless experience.

Another programmer worked closely with one of our artist to lay the groundwork for our upcoming UI system. Together, they worked on the timer, balance meter, animal alert icons, screen transitions. There's still some logic left to implement, but the visual and structural foundations are taking shape.

Sound 
Our sound designer delivered on all fronts this week, implementing new sound events across the board. These included Animal Vocalization, River,  Water Loop, GameWin and Balance Lost sound. He even fixed a code when with Panic and Death states of Animal on Stretcher. On top of that, falling into the river now results in a proper death state and respawning to the last checkpoint.

Art
One artist made major strides in the visual identity of the game by completing nearly all of the UI artwork. From icons to HUD elements, their work is giving the interface a clear, stylized look that matches the world’s charm and tone. They also modeled the stretcher, one of the game’s key props, tying gameplay and aesthetic design together.

With better respawn systems, dynamic UI progress, immersive sound effects, and a growing sense of polish, Gnome Man's Land is evolving into a more complete and engaging world.

See you next week!

Files

GnomeMan'sLand-v0.7.zip 557 MB
39 days ago

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