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This is a submission to
DAE Game Projects 2025
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Devlog
Submission to DAE Game Projects 2025
Gnome Man's Land
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Devlog
Final Devlog
May 25, 2025
by
gisellehar
Welcome, distinguished guests, to our final devlog! It was a long journey from the acts of war to salvation. We struggled hard balancing our lives, both as humble gnome nurses and as students at DAE...
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Devlog 10
May 19, 2025
by
gisellehar
Devlog 10 Hey! Polish week 1’s done and we made some good progress again. Stuff’s starting to feel more like a real game now. Here’s what everyone’s been working on: Sound On our sound designe...
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Devlog 09
May 13, 2025
by
gisellehar
Devlog 09 Hey yall! This is the last week of sprint 2 and honestly, we only have one thing to say, it was just HECTIC . Sound Our game got livelier with animal alert hud now you’ll really know when...
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Devlog 08
May 05, 2025
by
skzmyg
Devlog 08 This week in Gnome Man's Land, we kept building momentum, bringing UI art, sound, functionality, and smoother transitions to key gameplay elements. With new UI artwork, camera improvements,...
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Devlog 07
April 28, 2025
by
skzmyg
Devlog 07 This week in Gnome Mans Land, we continued stitching the world together; solving bugs, building mechanics, and polishing the environments and sounds to bring the mushroom forest to life. Pro...
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Devlog 06
April 21, 2025
by
gisellehar
Devlog 06 This week in Gnome Mans Land, we’ve been hard at work for the feel of the game—both in how it plays and how it communicates with players. From fixing and polishing code to be able to sho...
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Devlog 05
March 24, 2025
by
skzmyg
Devlog 5: Production At Last Hello everyone! Good news, we got approved for production! This means that after trials and errors experienced during prototyping, we will start making the game from scrat...
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Devlog 04
March 17, 2025
by
skzmyg
Devlog 4: Keep Pushing Through Hello everyone! Last week our prototype didn't get approved for production. We were told that while our idea is clear, the prototype doesn't properly convey it. Which is...
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Devlog 03
March 10, 2025
by
skzmyg
Devlog 3: Deadline Crunch Hello everyone! This is the week where we have a bunch of deadlines coming up! We have to finish the following: Art Bible (defining art style), Sound Bible (defining sound an...
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Devlog 02
March 03, 2025
by
skzmyg
Devlog 2: Hard at work Hello everyone! This week we're deep in the prototyping phase. The goal this week is to determine if it works and if it's fun. Programmer Updates: Movement mechanic The programm...
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Devlog 01
February 25, 2025
by
Jeronimas
Devlog 1: Heading into gnome mans land Intro Hello everyone! We're a team of five students: two programmers, Jeronimas and Giselle, two artists, Kaat (tech) and Tymur (stylized) and one sound designer...
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